Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yea, the fluff behind the shapes is that it's an indication of how much magic you're leaking out / the detection range of the enemies.

The misplacement is deliberate - making it possible to 'brush against' the enemy circle made it feel fairer and look a little less janky.

Maybe I'll add the missing features and brush it up in the future.

Thanks for the feedback!