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(2 edits) (-8)
  1. >several sprite inconsistencies
  2.  >level design is the literal manifestation of the "hold right to win" stereotype regarding sonic levels. there were only 2 times where i had to press something that wasnt the right or jump button
  3.  >unnecessary features like the nights combo system that adds NOTHING to the game & is a part of the overall issue of this demo heavily relying on aesthetics rather than enjoyable gameplay
  4.  >music is an INSANE downgrade 
  5. >doesn't even bother to fix any flaws the original overture demo had & is overall worse 
  6. >buggy 
  7. >the weird feature with sonic peering ontop of certain objects feels awkward and isnt even used much
  8.  >awkward cutscenes that just feel weird
  9. >ball gimmick feels weird and functions horribly
  10. >overall feels devoid of creativity and soul. i dont even think this project should have existed in the first place

there is honestly no soul in this project. it was created out of spite with no passion or love for the original project, which shows.


  • Sincerely, Joggly Josh
(+4)(-2)

hold on here, you cant even say one nice thing? do you realize this took more effort than it took you writing this to even complete any of the spiriting? besides this is your first itch.io post, nice way to break in the account buddy, by crying that nothing is to your perfect standards. If you dont have anything nice to say, dont say it. also, do you have any fucking idea what the word demo means? you dont? it means nothing is final, so stop being such a whiny frick bro. go try to code a single sonic game, ill wait.

(2 edits) (-1)

I honestly think the comment from Joggly Josh this is a valid assesment, after playing the demo, and noticing immediately that both the movment and jump mechanics are not even close to the original, making it feel extremely stiff to play. The Minimum jump height needs to be decreased, additionally you should reference pixel count as the Sonic 3 team did with Sonic 2 is my reccomendation. Mass is too high, acceleration and deceleration is not faithful as well.

The Nights Combo System doesn't even add score to your counter, and there is no use for it, as it stands right now it is wasted development time unless you like serotonin from flashing colors and numbers going up.

The method for Sprite rotation is jarring on render resolusion this small, with no menu in-game. There is no clamping or threshold to rotation so Sonic will jitter on any elevation higher or lower.

Music fades out into silence and does not loop.

Bugs are still present from the original as well.

The level design does not suit the hopping feature sonic has, either there are no spots to actually gain a speed advantage, no combo hopping to making platforming easier, or using it to access multiple routes. In fact it kills momentum completely with a hitbox snap so Sonic clings to it even if you don't want to use it.

No controls menu in game, or option for widescreen despite being a unique engine.

 At this state it is not worth checking out, please wait for a update far later in it's development period for maximum enjoyment.


edit: auto correct inconsistencies

(+2)(-1)

"There is honestly no soul in this project" My brother in Christ someone worked tirelessly to make this demo and you have the audacity to assume that someone's creative work is mute just because you dislike certain quirks in a demo for a fan-made video game? I hope you get help I truly do

👍

yeah, but do i care??????????????? no.

wow bait used to be believable

you are right joggly josh!