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It's complicated to deal with pre-rendered graphics as it would require computing one picture for every cloth permutation. Layering doesn't work either because light propagation would look strange, requiring the computation of "shadowing" for every cloth permutation. The content code gives access to two "variations" of already present scenes: "Stalker" and "Stockroom Invasion".

Thanks for the quick reply. I understand. It's really unbelievable how much work goes into even "simple" images in computer games. It's still a really good game. I'm excited to see where the journey goes with your projekt. Stay tuned on this :)