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It's a really interesting concept to replace a timer with the oxygen meter and it's a nice game overall
The only thing I'll say is that many times it feels like the player should be able to jump of the edge of the platform but the player just ends up falling off the edge so the platforming feels a bit unresponsive.
Otherwise a great game

Yeah, I wanted to implement a grace period to jumping when falling but ran out of time. Part of the problem is the players hitbox is circular, so it "falls" a little earlier than you think, so like a 3 frame grace period would be perfect.


Thanks for checking it out and the feedback!