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Thanks for the useful feedback, bromigosabe! I think the issue with Spoony's collider is that it's just a static collider that gets spawned and I should probably have it resize itself throughout the attack animation. Also, going to have to tune all the hitboxes in general. We'll see how adding a double jump and then putting the freeze option on a separate button with a timer works, I think that will be way more intuitive for players than the Alien Soldier-style double jump I spent way too long wasting time implementing during jam dev time. Definitely going to add a mid-air freeze animation that properly conveys what's going on, I obviously failed at conveying it through gameplay. I'll check out that death animation too. I like the idea of rare spawn variant versions that could appear somewhat randomly or if certain conditions are met, and maybe they spawn unique and powerful powerups. Thanks again, bro! Have a good one!