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(1 edit)

Cool game. I like the concept and artwork. I was able to finish the entire game and I will say it does provide a challenge to those who aren't paying attention. For those who are though, it becomes a rather simple strategy game.

In order to foil any enemy in the game except for the reaper, you can just move 1 tile away before you run out of actions and they will never be able to hurt you. 

A few things that I noticed during my playthrough:

- Some spawn points (the orange swirls) never spawned enemies. Not sure why but it caused some confusion as I was trying to block the spawns but could not move over them

- I almost never tried to use heavy attacks as it isnt worth it for how many points it costs. Light attacks give you more chances and with upgrades you can make it hit really hard too.

- The abilities you can buy from the store have a description of "???" I understand that you might want to make them mysterious but everything else in the store has a description and offer more obvious benefits. Why would I spend a large amount of my points on something when I don't even know what it does?

- I never had to use any of the items that the game offers. This isn't necessarily an issue but there should be a reason to use items if they are available.

- The enemy seemed to prioritize killing me over attacking the bottles meaning that I didn't really have to protect them. I expected the enemies to break the bottles and force me to react but they never did.

- I think the game would have been more fun with an interesting soundtrack. There was ambiance to set the tone but no combat music of any kind.