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Trembling Essence:๐Ÿ’™Choice exploration + finished scenes๐Ÿ’™

Hello and welcome new followers, here's an update on how things are going with the game! Firstly a big thank you to the sudden influx of support I got this week, I'm happy knowing people liked the little meme video I did! :,]

This post might be a little long since I had to rewrite a few things, I was trying to upload a picture of one of the new areas you can go in but I got an error and couldn't save what I wrote. :,S

Anywho, I mainly focused on quality of life changes and continued working with the one of the endings you can get at the start of the game.

I don't really know where to start but this ending took a lot longer than expected to really hit what I've been trying to go for. At first, it was going to have two different endings. I took out one of them because I didn't have much of a connection with it and I liked the idea of it being straightforward instead. When I went back over it, everything happened too quickly for my liking.  To fix this I went back and added a few choices to at least give you an idea of what the area is like and how it effects the player(Y/N) while making sure the dialog transitioned correctly with what you see on the screen. It's nothing too wordy but I do like it a lot more than I did before. Even though this is still considered one ending there is a alternate version you can get depending on a certain choice. Towards the end I fixed up all the spelling errors I could find and happily enough, there wasn't many. For right now I'd say this ending is finished! Yay! x]

Here's one of my favorite CG's I drew for it:

I love how it turned out because I really want to do different angles and perspective through the terrain, I think this one is my favorite so far! :,,]

Here's a evening time version of it:

It's suppose to be raining in this image but I still need to practice getting the angle correct. :,,]

I'm also fixing/brainstorming up the second/third ending. This one will have two different areas you can navigate through to get an idea of where you are and a few hints of lore that will be referenced later on in the game. Those that have played the [Extended Demo] you probably know which ones I'm talking about. >;]

I already like the idea of them but for one of the paths, I didn't have enough time to branch it out and make backgrounds for it in the [Extended Demo] so here's a peek of a placeholder since I'm still sketching stuff out, nothing is finalized yet. :[]

Super close to the cabin section, yay! I actually miss writing/drawing out the segments in the cabin a whole bunch so I really can't wait to fix up that part once I'm done with the swamplands. :,,]

I said last week I'd post some of the new backgrounds/areas so here you go:


Kofi update:

I also had a small talk with my play testers and one of the things they brought up is that I should be promoting my ko-fi better so from now on I'll have little mini doodles doing so at the end of every game development post as a way to promote it! :] All donations and tips help tremendously while I work on the game. If you like what I create, please consider supporting what I do here! I was able to use previous tips to get a new wrist support brace when I'm drawing so a very big thank you to everyone who gave a tip! :,,]

Q&A / Ask box is open:

If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!

I enjoyed answering the asks I got recently this week! I'm trying to finish the rest when I can including the ones I remember that got deleted. There were some I genuinely couldn't answer because it would require me to mention major spoilers/the questions have spoilers in them. :,]

This post is getting really long now so that's all I have to discuss, thank you guys very much for all of the encouraging support this past week, I appreciate it a whole bunch! :,,]