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Sounds like it worked then! I think if I go back to this project I’ll polish up the early gameplay. In my opinion the game gets legitimately fun past 60 seconds. But that’s still 60 seconds which are not as fun every time you play. It’s challenging because the difficulty at 60 seconds is probably too high and would make people lose straight away if I just started it there. Yeah I’d have to think about how to make that work better. I really want people to enjoy all the visuals and spike patterns I prepared so I hope at least a few people will make it to 120+ seconds