- Travelling between locations is very unintuitive. There should be clear indicators on the map. Are we supposed to mouse over each building to know where to go?
- It feels more like a visual novel than a point & click game which is fine if that's what you're aiming for. But honestly, you should have save & load functions in a game that has multiple endings.
- I have to agree with the previous commenters that the story uses generic tropes. The jumpscares are also predictable while the killer just isn't scary. The dialogue also needs improvement.
- Although Act 2 is much longer than Act 1, it still didn't contribute anything significant to the story. It's like Act 2 is an extended prologue.
Viewing post in Point Click Killer: Act Two comments
I also think that the horror in Act 1 is much better because here is a perceived threat pursuing us which is puts us on edge throughout the game. Although the killer is chasing us in part 2, you have to go out of your way to see the signs.
Additionally, I liked how the tension in Act 1 keeps building until the reveal. With that said, I feel like the map breaks the build up in Act 2. Sorry I just have to criticize the map again. It's nice that the lighting changes as the in-game day progresses but it's weird that the map doesn't reflect that. It breaks immersion especially during the ending scene. Our panic dissipates as we face a bright and sunny map. Our fear becomes confusion as we look for the singular gray pixel that represents us.
I understand that this is made in only 2 weeks and this is not your main project but I think that there is potential here and I hope the best for this series.