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(3 edits)

(For some reason I can't put pictures here)

Good question actually.

I will try to split it into few parts:

1) Conversation map is really laggy that makes using it underwhelming.

2) Corruption. For example: 1st corrution for Lina has hint: "Progress through the shower until you're pleasuring Alex, but stop before she finishes". I think it needs to clarify what Alex's corruption needed to access this scene (also there's a bunch of diffenrent events that are all in shower).

 Or another example with Haily. Apparently her moonstone only available after WC40 and I don't know where to find this information.

3)I think new or never seen before events should be highlighted in game too. Yes, they are highlighted in conversation map but would be cool if they were highlighted even in main map too. Also highlight (not in the conversation map) for never seen dialogue options would be good.

4) Some conditions  have descriptions when you hover mouse over them in conversation map and some don't. I still don't know what to do with premium milk.

5)Also Alex and Lina has this thing in corruption page (with events mentioned) that others doesn't have. I guess it's still WIP. And I don't understand how to use it. I guess it's to know where to find corruptions for wc?

6) Some events require chains. Like for Haily. Some event later in the game needs  to have mention twister but it doesn't explain in which event you need to do it.

I think what's enough for now. Maybe where's some issues I have missed.

Thank you very much for such a detailed breakdown. Also pictures can go here but they fail if you copy paste them, you have to save and then upload with the little button. I know because I always hope it will work the other way.

I knew the conversation map was a little laggy, but didn't know it had gotten that bad. I shall have to chide my usual testers. I've been thinking about a way to break it down a bit more so that it works smoother.

Point 2 is a problem with a game that has been in open development for this long... There was a time, probably over a year ago now, where that was a clear instruction, but as you say there are a lot of shower scenes now. This is a rather solvable problem that I just have to review all my hints to make sure they are clear. It's easy as a developer to say that a little cryptic is fine and the player should explore... but in reality that quickly becomes tedious and that is far worse than any gain from the intended experience.

point 3... it might be low hanging fruit... I'd like to do it if I can, but there is a non-zero chance this is just an unreasonable amount of work in trying to make a system that does indeed work. I'll run a test or two.

4 The tooltip system was another thing that was introduced because a bunch of things were just not clear. This means that there are some things that aren't updated but should be. I suppose that just means I should take another pass over it to make sure I've got them all. (Coincidentally the premium milk can be given to both Alex (in the forest) and Lina (as a favour))

5 Yeah... I had such high aspirations for getting that done quickly and only recently have I been making headway into it again. Essentially, the previous world corruption system was just really terrible to work with from a dev angle and I remade it. However part of my dev philosophy is that there should be new content for every weekly build, as such the time I have available for making that conversion is often chewed up by more important things, a big bug or a new set of sprites I have to make. The core idea of it was rather than having the specific corruption points (which might be obtainable in several scenes but only at certain corruption levels) instead there is just one corruption point in a scene and it works as more of a: you have found sex scene (or other important scene) marker. The scenes themselves in the guide can tell you when they're done and the characters can tell you what scenes their corruption points are in and what levels are required. A little less cool but a lot neater... when it's finished. This is also what's causing the lag from earlier.

6 I think this is the same angle, and solution required as point 2. The tooltips need to be better and I need to stop faffing about with vague hints, bite the bullet and be clear so I don't confuse my players.

All in all these seem rather achievable, and some more important than others (the lag issue) and it may take a little time, but I'll get them all done, besides point 3 which is still up in the air as to if I can make it a good use of dev time.