Love the art and the sound effects. The game loop seems like it would work really well after a little bit of tweaking. Currently it was hard to see how much fuel the generator/canister etc had. I was also not feeling super invested as I could not tell quickly whether killing any of the enemies were actually increasing the fuel level. Maybe if the game loop and what's happening was communicated a little better this could be a really awesome game.
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Thank you very much for the feedback!
The elements show how much input and output they have (each container has a little ‘window’ where you can see the liquid level), but I understand that it is very subtle. I will add a popup with this and more informationwhen hovering (or clicking) over the element.
Regarding the enemies/fuel issue, it is briefly explained in the tutorial. I'll explain this in a more visual way, at a tutorial level, where you can see the mechanics clearly.