Really good, though not without its question marks!
Imperfect Facets feels appropriately scoped and tightly paced, telling a complete, satisfying story that doesn't overstay its welcome despite being one of the longer entries in the jam. The worldbuilding is integrated smoothly into the narrative; even without many instances of what you could call direct exposition, the mechanics and the stakes of the whole thing are clear enough, and all the little tidbits only serve to make the setting feel more interesting.
There's a clarity to the structure, with emotional beats and setups and payoffs where you would expect to find them. Elegant POV switches help the game maintain its momentum, and I don't think the result feels too fragmentary for it. The only thing I'm feeling slightly iffy about is how straightforward everything feels after the crucial setup is done – the classic Hollywood second-act twist is missing, and you can kind of notice the story being moved more by inertia than exciting new developments in the back half. To surprise is no obligation, of course, and I get the impulse to not introduce new stuff as the game jam's word count limit draws closer and closer, but I wonder if the finale would have hit even harder with more complications to the plot.
The prose is perfectly pleasant to read; the descriptions of cosmic horrors do their job, and the dialogue flows nicely. In terms of character writing, I'm kind of unsure about everyone having such a short temper – it feels like people yell at each other so much it threatens to pull the tone closer towards farce than intended. The sense of escalation is hurt a little, too, with the visit starting off so horribly it's difficult for the drama to get a lot more intense.
Sound design: very good, but ultimately way too sparse. Everything you hear works, but having such long silences to sit through goes way past what would be appropriate as a means of emphasis (if that was the intent). There are plenty of dazzling magic-adjacent visuals, though, and the cohesive backgrounds successfully convey a mood. The initial car scene feels a little sloppy with how the sprite is placed, but besides that, the work feels very natural in its use of the medium.
Overall very good and largely devoid of the kind of jank and lack of polish you would expect from a game jam project. A solid package that tells its compelling story so well it's made to feel effortless.