Bit of a spoiler ahead, to anyone reading this:
At first, the game was relatively simple. There isn't really much way you can innovate and iterate on being able to move only four tiles, and the sound you make when "hopping" along is honestly kind of grating after a while. The biggest screw-you to the player is not giving us any sort of indication that you were going to implement unmarked teleporters into your levels. If you had put Level 7 (the three-tiered level) before Level 6 (the impossibly large grid level), I think it would've been fine. Then at least the player has knowledge of what to expect later... but just throwing us to the wolves like that without any sort of explanation in a level that otherwise looks impossible—especially after one where I have to take a certain number of steps to make the goal chest even appear, giving me a false notion of my actual objective and making me think my movements will make the real chest maybe appear somewhere more accessible—is just a massive gut punch. And then the game basically ends three levels later, leaving me wholly unsatisfied.