Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

I was wondering, as many people seem to dislike the way Mr. Hopp moves, are you intended to use the toys as a distraction? Doing this made it rather easy to avoid him after my first playthrough, so I wasn't sure if it's an intended mechanic or if I'm "cheating".

Also, if you crouch at the end to try to dodge out of the way, it doesn't act as if you've been caught, but you can't move and you are stuck crouching.

I've also found a lot of things that change/appear as you get more tapes, but I can't figure out why there's a prompt on the right side of the couch(by the blanket/sheet) and I found a hidden thing that said it did something(I think that's vague enough, yet specific enough to tell you what it is), but after searching the house, I couldn't find what it did.    As these seem to have to do with "secrets", I understand if you don't want to say anything about them.

Finally, I just want to say that this game is great and it gave me the genuine childlike fear I felt the first time I played Five Nights at Freddy's. For how much more simple this game feels, it is really able to generate the ambiance necessary for a quality horror game.

(+1)

Thanks so much for playing and feedback! The toys can serve as a distraction definitely, it makes it easier to control where you want Hopp to end up. The papers by the couch can be used for something but you need other items for it to come into effect, another one of the games secrets (still many that haven't been found!). I'm overwhelmed at the attention it has received, sometimes simple is best. -Jake