IMHO, my feelings from the game: the game positions itself as an arena battle, but I did not feel that I was fighting an equal opponent in the arena. In the arena, each fight with each opponent must be individualized, and require effort and ingenuity to win, when each new enemy is a challenge. Otherwise it turns into hunting animals.
But if it is still a hunt, then there should be a reward for the player for winning. Loot in the form of dropped items, gold or something else. The loot can be used immediately or later in the camp. Loot emotionally confirms mini victories during the hunt.
I've seen items and gems in screenshots, but I haven't gotten to this screen in the game. And loot should confirm emotions from the very beginning of the game, you know what I mean?