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The concept is pretty bold and a very difficult one to pull off in shortform – as a result of the therapy session being quite one-sided in its focus on a guy who basically doesn't exist, there are so, so many gaps you have to fill yourself to get invested in the present-day characters and their situation. It's also just a challenge to write therapy that feels specific, especially if it revolves around characters the reader has no prior familiarity with. A lot of the dialogue here feels general and interchangeable, like something any therapist could say to any patient dealing with vaguely similar problems.

I have to admit that it didn't really work for me on an emotional level; the ending just lacked context and finality to provoke a reaction other than "huh, I guess that's what happened". It also feels like the Itch page lays out the premise in much clearer terms than the story itself, and there might be a risk of confusion if you don't read it too closely.

On the art side, the character designs are fantastic, some of the best I've seen in the jam. They manage to both feel cohesive within the fictional world sketched by the story and purposeful in regard to the individuals wearing them, and all the details are just lovely to look at. While I wasn't able to engage with the transformation & journey of Jesper on a narrative level, the two outfits are so good they almost sold the development by themselves. Excellent work there.

How the game is put together feels less polished. I appreciate being able to see the entire designs, but the use of full sprites feels pretty weird, and the UI is both somewhat underdetailed and kind of messily made in general, showing pixel artifacts near the borders. The buttons are also often in danger of disappearing against the background. On the web side, it feels puzzling that the Itch page doesn't have any styling, since the game has a pretty well-defined aesthetic and a clear signature color scheme.

I respect ParaBEN as an experiment and am thankful for its excellent character designs, but unfortunately, the VN just didn't really grab me.