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ooh, okay. So like a 2:1 ratio would work. like, 2 health bars per 'opponent' ?

(1 edit) (+1)

I'm relatively certain the game is balanced for the player side and enemy side to have an equal number of health bars. So, for example, if one player is up against two enemies, the player gets two bars while each enemy gets one. This would also give the player two turns per round.