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this is an interesting game! there's a lot of good ideas here.

my main note is that it felt too easy.
- you just kind of go until you finish it. there isn't much real friction (which is fine if that's what you're going for, but i'd remove the combat entirely in that case).
- the entire map of the area you're in, including which rooms have relevant items/enemies is all shows from the get go. this cuts down on exploration or discovery as part of play.

my other note is a small QOL thing:
because there are so many objects on larger maps and a lot of the are very similar looking, i did a lot of backtracking to check if new things i picked up could be used at earlier places. this sometimes grew tedious. 
i think you could address this by indicating rooms for which you have all the items you need in a different colour (once you've uncovered the room) or having a notification pop when you pick up items saying "x is now available"