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Official Review (now that I finished my first game)

This game plays well with a good mix of rolling challenge checks but with the narrative aspect left to you to determine how your skill or item applies. Managing and utilizing Karma & Strain provides a strategic element, with the Quirk throwing an occasional wrench into your plans. The Pay the Price system nicely propels the narrative forward. Great for solo as the resolution is player facing, but you'll need an oracle depending on your play style.

Coming from a background of huge lists of options such as classes, feats, skills, etc. made it feel like I was cheating when I got a Partial Success (failure). It took some getting used to. One example was attempting to repair an unstable reactor. I got a full success to apply the physical patch, but failed/partial success to connect to the computer system to finish the job. I determined that I fixed it, but only temporarily. This pushed the narrative forward and made me consider if I wanted to try to make it permanent or move on with my core mission.

There are a couple of minor issues to mention. There isn't a list of quirks, so you'll have to generate or think of it yourself. The lists of equipment and weapons are listed in the pregen character file instead of the core rules, but I mentioned this to the creator and perhaps he'll fold it in at some point.

I appreciate the review!

Good points on quirks and gear. I will look into those improvements among others.