We need to work on this one quite a bit. We had only one developer on staff and a bunch of artists, so while the creative vision was hammered out, poor @acronaut had his work stacked up for him. He was taking on Unreal Engine for the first time and did a fantastic job. Perhaps if I have the time I can pitch in with the development and carry this one across the finish line.
As it stands: it's pretty fun though! You have a few car types but only one implemented when you spawn. After that you're pretty much free to drive around the doughnut track with no laps tracked yet.
//TODO:
- lap counter increments
- car has way-points it must drive over to tally up a lap (no skipping across the course with a glitch!)
- car materials applied properly (current materials are not correct)
- different car models added as drive-able
- menu allows you to select a car
- audio loop is a little tight, offer options to change volume / mute it (thanks for the music though!)
- probably more...