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The slo-mo crash bug is definitely fixed.

I did see a couple of instances of enemies appearing out of place i.e. ships inside central islands and tanks floating in the air.

I think missions should be on by default but also think there should be more fanfare for completing them.

The level generation needs tweaking to ensure that the fuel pads are more evenly distributed both in terms of regularity and position: there's a stretch from bridge 2 where if you go right around the central island there's nothing but fuel pads, but going left there's none. Later on, I hit stretches where it seemed that no fuel was available at all.

And thanks for lowering the fuel pads into the water a little so they have the wave shader :-)

I'm not good enough to have made it to a boss yet :-( Maybe add a boss rush mode?

Oh and I forgot to say: this is really, really good! Great work!

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Thank you for the feedback! I will check the placement of the enemies, although I don't recall oddly placed ones in the first 50-ish levels. Most likely some edge cases, where the raycast misses by a very small margin, so the game thinks there's no island there. Haven't seen a floating tank though. I hope it's not the engine behaving differently on different systems.There's already a minimum and maximum interval between fuel pads. I'll see what I can do about the levels with big island, as they're trickier. Tweaking and balancing the placement algorithm is on the todo list. On the other hand, there are stages with no fuel in the original as well, where you're doomed to die without prior knowledge 😀