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(2 edits) (+2)

Always nice to see your posts!!

For the Steam dilemma, I guess going for DLC is the best option? Other games have done similar things. I would try to delve a bit deeper on why some games are being banned for their lewd content. House Party is an incredibly erotic game with explicit nudity & Sex and it's still there going strong. Mind you, it has been one of the most successful lewd games, so there's that. But maybe you can find more reasons as to why they were banned and get a better idea of what position you're in. For example, I know for a fact that some lewd games in certain platforms have been banned not strictly because of their content (thought that was the excuse), but because the developer was problematic to put it in a way, and the platform didn't want to associate with them, not the game specifically. Just an example, but I mean to illustrate that sometimes there are external reasons, maybe you find something that can help you.

Other than that, the new ideas are great. I like how you're going for the pixel art fully. It looks super good. I do have to say that I like Chiharu's outfit A LOT more in the previous version. It's much more colorful, more stylish, with more personality imo. Overall the new models are super great.

Now in terms of game design, you've got some interesting choices there.

I like that you got rid of the static times. It's good for certain games I guess, and in the early game it works well, but in terms of gameplay at lot of times you just end up clicking through stages endlessly while you're trying to get something you want. It devolves into "click this things to do", "Click pass time", repeat until you get what you want. It was fine for a short game, but as you play more and you get to the "end game" it starts feeling repetitive. idk, it's just a balance that I've found hard to maintain in my own games. A real time system obviously feels much more dynamic. It's harder to code due to navs and pathing and such, but the advantages are great. Being able to walk through the Onsen while the day advances will create a much better connection to the player. It will feel more alive, like you're actually working there and not just assigning tasks in a certain order. So yeah I really support this decision xd.  

The other thing you showed is also interesting. I understood that you're going for a kind of a gardening / building mechanic, placing plants, etc. I'm guessing the inventory system will come into play here. I didn't expect this here but it is much welcome! It can be a really good decision, it might open up a lot of new gameplay mechanics options for you in the future.

Overall, I feel like you're making the whole gameplay have a much more dynamic flow. The real time passing, inventory systems, gardening / building, etc. It ties much better to what you said (if i remember correctly) about wanting to let the player leave the Onsen, go to town, etc. Doing it this way is much more effective for that goal.

Sorry for the long post xd but I really enjoy game design and chatting about it! 

BTW is your first language spanish? Cause I saw in one photo it was all spanish (it's mine too heh)

(+1)

Thanks for such a thoughtful comment friend :)

Yeah I've been thinking a lot about the whole Steam dilemma; there's some pretty raunchy with no problems in, and a big list of banned games include underage characters. I'm just cautious in case I want to include some things because I don't think Steam would love some things, like if at some point in the plot a character is drunk + sex happens, they may think there's no consent... Maybe I'm thinking about it too much, but better safe than sorry, there's no coming back from a ban as far as I know.

I'm glad you like the new pixel :) Chiharu is for sure the one I'm still not on board so don't worry, I've been sketching other designs, it's just that sometimes I have to move on to other things because I get fixated on something and then spend too much time, so I let it rest for a bit haha

Yeah about the fixed times, you explained perfectly my reasons for the change. I didn't really have much content before and it already felt like a "complex" menu. Walking from place to place felt just like pressing buttons and not really doing anything. It was a problem of my implementation, since I've played games that do it well, but I didn't.

About the inventory, I always thought about having one, mostly for gifts for the girls, but since I wanted to have some customization, letting the player place things in some spots came naturally. I'm avoiding the whole farming thing since it would feel out of place, but yeah, some plants and other decoration will be nice I think!

We will see how this turns out, but I'm really enjoying it hehe. Thanks a lot for the nice comment! Always a pleasure to read your thoughts. I'm a bit less focused on media atm, so sorry if I take a bit to answer back!

¡Y si, soy español! Prototipo mejor en español, por fin empecé a usar las herramientas para localizar fácilmente y tenerlo en los dos idiomas jajaja. Cualquier cosa me dices, tengo curiosidad por tus proyectos. Un placer :)