Day 9
Another day mostly spent coding! One huge thing I did was draw the remainder trainer portraits and drew individual backgrounds for each of the training regimens. Now all of the training rooms are totally unique!
I also streamlined the final day aspect of the game and made different rooms for the different endings you can get. There are four different endings: one for getting gold, silver, bronze or getting last place. It all depends on how high Cinnaroll's different stats are and if they can pass a test variable! I also redid the game over screen so that there's a little cutscene instead of just a static picture of Cinnaroll up and leaving. However, it's a bit buggy, so I'm going to need to improve on that...
Oh, also! I want to show you guys the intro cutscene I have so far. Obviously, I still need to ink and color these, but I still wanted to put them up here.
Looks like the majority of what I need to do now are primarily more writing and art based, and not so much coding based. So, I guess that sets things up for tomorrow nicely. Because I'll be going back to work, once again, who knows how much time I'll actually have, but here's what I would like to get done soon:
- Write scripts for the different endings
- Draw little framed backgrounds for each of the training regimens, a la Princess Maker 2
- Draw different statuses of Cinnaroll, depending on how low her vitality is (I'd like to at least do an exhausted picture, just to show the player that hey, you're pushing her too hard!)
- Start drawing the different results of the final day marathon
- If I can code anything, work on the talk button