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(+29)(-3)

There's a disturbing pattern of small devs using Itch as a springboard, and then as soon as the game gets traction they sell out and leave all of the Itch users behind with crappy or zero support.

Don't get me wrong, I don't mind the exclusion of leaderboards on Itch, since leaderboards need to be centralized. But multiplayer doesn't need to be centralized. And it sounds very much like multiplayer's only coming to Steam, with always-online DRM, even though netplay could easily be allowed on private LAN or VPN.

So us who bought the game DRM-free on Itch are being told to buy again at full price if we want the new features, and also those features are going to have horrible DRM tacked on.

There are a lot of simple kids out there who downplay stuff like this by saying it's "just $3", but it's more about the principle than the amount. Devs who get used to doing scummy things in their $3 games will go on to do scummy things in their $30 games.

Any dev who pulls a fast one and takes $1 of your money would take $60 if he could; he just doesn't have the budget to yet.

(1 edit) (+4)(-1)

Yeah it was a bit sucky. I'm glad they went back on it and decided to update the itch.io version even though I was fine paying around 5 bucks for the game.

Deleted 65 days ago
(1 edit) (+1)(-2)

There was a point when Mike was planning on not updating the itch.io version PERIOD and just telling people to rebuy it on Steam. Was responding to your "springboard" comment because he was absolutely doing that originally.

Deleted 65 days ago
(+1)(-2)

yeah definitely still kinda sucky. I personally don't mind it too much because I was already going to rebuy it on Steam. But at least now it's getting updates except for features that would be really difficult to implement into the itch.io version for legitimate reasons instead of just "lol not supporting this version anymore." The fact he listened to criticism at all is nice.