An advice question/clarification request, for the creator or any others with GM experience:
How do you handle the levels of new characters? E.g. say a player has "leveled up" / advanced their character 10 times, and the character dies. When making a new character, should it also level up 10 times? Or maybe subtract one, to make it 9? Or don't do this at all, always starting at the base level? Especially in the context of longer campaigns.
I feel like I'm leaning towards the latter, just to make character generation very quick and keep an emphasis on capital & worldly gains over solely character advancement. But it also feels overly punishing for character death, and I don't want my players to feel too scared to do badass things.
Thoughts?