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(+1)

All the pixel art in this is really cute, and the key art is adorable too, overall a big fan of the vibes you managed to put down. It took me a long time to get past the first arrow jump (I was trying to jump onto it from the ledge on the left where the message is, and only later found out it's much easier to jump on it from below) but I got the hang of it eventually. I was a bit annoyed by the underground dungeon area directly dropping you into spikes or arrows a few times. After I got through it, I accidentally killed the oni before doing any of the trials by standing in a corner and just waiting for him to kill himself with falling rocks, but I did get 100% completion afterwards. Overall, I think the time slow (which I actually like more than the time stop) has a lot of potential for a Metroidvania. There wasn't really a lot of room for it in this game, but that's expected with gamejam projects. In the future, it could be a really cool idea to explore further if you want. Nice job overall!

(+1)

I'm glad you like the art of the game, it's one of the aspects I've worked on the most.

The first arrow jump is designed to make the player suffer a little and force them to try things until they master the jump and time control. (Although the player can pass the obstacle without using the special ability.)

You can defeat the final boss at any time and in different ways, I see that in your attempt he decides to resort to the "pacifist" route. :D Although the ideal would be for the player to die a couple of times so he could explore the rest of the map and come back much stronger.

It is still a prototype, although if I see that people like it, I would polish its mistakes and make a proper version with everything I have not been able to add and the feedback received.

Thank you for playing it and reaching 100% completion!