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I'm still getting used with some mechanics of the engine and tools I'm using, like these snappy animations that I'm sure there must be a better way to do than the hacky one I used.

About the choice to have the player discover what powers do was inspired by the older metroid games, when the game barely tells you the name of the powerup you just got but make sure you're locked in place until you discover it by yourself.

Hope you enjoyed playing and thank you for the feedback