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(+1)

Thank you for the feedback! much appreciated

The controls were intended to be kinda difficult but not that much Sadly we had lots of problems with the colliders and didn't have enough time to search and study what we needed to do to fix it so it works with a lot of patches for corner cases, we're looking forward to improve all this aspects tho and it was fun for a first try with both tiles and a funny movement system! Something we found out is that when you're stuck you can try to jump and cycle around, most of the times you get unstuck The buttons in the menu broke around half an hour before the deadline and we were rushing the map creation so we decided to just focus on that and the 16/15 is because I'm bad with math (I didn't count the strawberries)

We also had to redo the level from scratch at around 1 and an half hour from the deadline, that's why it is kinda short, we tried to add verticality but didn't really work into making the level look longer lol We are proud of the result tho, considering how much time we had!