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A very nice submission with visuals reminiscent of games like Double Dragon and Streets of Rage which is a cool touch. The animations were simple yet smooth and worked well for the game. The parallax on the background added to the strong visual aspect of the game. There is a visual style here that I could see on a public title with some additional cleanup and improvements, given more time.

However, I feel like the gameplay could use some improvements. Controls were fine given the timeframe, but could benefit from having a control splash page on the main menu so players don't have to figure out how to play the game for themselves. The main improvement that I feel should be addressed would be hitboxes, as that is a large contributor to the feel of the game. Having the same Hitboxes and Hurtboxes as the enemy means that it is really hard to avoid taking damage. In games like DD and SoR as previously mentioned there are ways to avoid getting hit which makes winning and losing more dependent on player ability and doesn't feel as random. Finally, player feedback (aka. enemy health bars, hurt animations or red flash on damage) goes a long way to improving the user experience and I think that would have been nice to see in game.

Overall, given the timeframe you had, whilst more may have been done it is a solid submission with a good aesthetic and serviceable gameplay that I think establishes the foundation for a strong beat-em-up game. Good work.

thank you for the feedback! I feel like given more time we could make new additions and improvements such as smaller enemy attack range and "super" abilities which are charged up and bosses and more fluid mechanics, appreciate the review.

Thank you for the feed back we have taken it all on board.