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(+2)

Control layout for platforming needs some work. It feels like it should be played with a controller and not a keyboard, and the keyboard controls are odd to me. space should be the jump, shift should be sprint, and the other controls should use keys on the other side of the keyboard. Controllers are always better for 2D platformers, mainly due to button layout and ergonomics.

(+1)

I have a friend helping me out with backend systems that will allow you to remap controls to specific buttons.

And considering how well a twin-stick control scheme suits this game overall I do wanna get into proper controller support down the line.

Sadly that's a bit of a way's away from now, but hope the knowledge that support is underway is pleasant :)