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Overall the game is really good! I enjoyed playing through what I could. 

What I liked:

Story telling was great. Not much else to say its solid. Types of damage styles you can play between. Casting, Physical, Grappling. The maps were pretty and simply to navigate even if you do get lost.
Having the town evolve throughout the game ie workers building it is a really nice touch especially when updating through several different patches as a WIP game. Theres a lot to like about this game. I spent more than i like to admit. Lets say its 24 hours plus. The immersion itself is spectacular exploring every nook and cranny was great. Also helped when you never check the task logs.... I read a comment that said the game is too easy and I disagree. The game can be challenging if you play a certain way. Especially if you are like me who are M.Attk focused and really like exploring everything and killing everything on sight and not avoid a single mob. And self resetting the map because you didnt realize sleeping in a camp respawns everything because you accidently hit a too much during the cut scene where it explain the respawn when you just wanted to heal. THAT ASIDE great story great playability will probably do another playthrough doing the cheese method to actually see how long it would take. Since the way i did it took me way longer than i needed to ( Trying to not get downed lost clothing too often. )

The several things that bothered me.

Battle mechanics really simple to learn. Simple to cheese. Some of the scaling doesn't really seem right though. Like grappling doesn't do much damage past the slimes and doing physical damage doesn't increase in damage unless using very specific weapon and armor type which doesn't feel right. Having 20 attack and doing 45 on a slime while having 22 doing 70-90 ( don't remember exact number ) on a slime doesn't sound right. I been mostly avoiding a lot of things. Did a corruption playthrough and a non corruption playthrough. But face it I want the scenes so its going to be corruption ( praying it doesn't affect too much later down the line and there is a threshold before it goes to the gutter on relations and whatnots. ) That part aside having 22 Sigil bonus damage and doing 120 vs having 19 MAG Dmg and doing roughly 55 damage there's a jump somewhere. Also figured noticed that having 300-400hp during most of the combat likes during the bat. I die in 2-3 hits and let alone so any significant dmg back to their 1k+ hp chunk. The amount of hp healing item cheese and avoidance was needed even when i was trying to get certain scenes. 

I also really like the ideas of pets. Although would be nice if they were also combatants ie seduce prey or hypnotize into a ally for a while Was struggling through the beetle? fight with all their respawnables. Took me an hour and I wasn't even under the suggested level I was around lv 15 when i did it. Game gets easy with overleveling but if you don't overlevel you end up with the hardest fights in the world without much leeway. Yes you can cheese doing get up attack ( get 35 tp ) give yourself get up attack repeat but its a combat type that rough when you are set up for magic attack to cast fire or azure blast. Otherwise if you only wanted the story and what not its easy to breeze through. 

*SPOILERS*
Things i noticed because im a battle junky in rpg games even in this genre. 

Weapons:

Mainly only bought Azure weapon because skills are the only thing keeping me alive in this game. Azure Schimitar any Schimitar use at risk of being 1 shotted. Had 400 hp fighting a boss and it chunked me with a crit to 20 hp remaining. Was rough with defense loss. Don't really have good criticism because I only used Channeling Blade for more M.Attk. cause it has the buff M.Attk and a source of tp regen.

Armors:

Ranger: Doesn't feel great lost dmg and a skill i never after testing it because I would get hit even with the skill active ( bad rng maybe ) but still wasn't great looked amazing though.

Standard: Its standard. Liked it more than ranger.

Knight Reg: I used it... was when i realized stat was negligible with enough gold farming and item spamming
 
Dust: Confused on what this actually does. The hp gain on it basically let me survive 1 of the double hit enemy started doing.

Skimpy: What i wear because it gives more stats than standard and i don't trust evasion after ranger evasion failed me. Dust confused me too much to actually use and Knight was negligible because hp is already low.

Accessory concerns:

Azure band. Some mobs ended up robbing my tp more than i could even regen from attack or being hit PLUS the ring. Felt like it needs a buff or at least increase our tp so that 3% regen actually regen enough tp for it to be viable.

Undergarments.. cause it seemed good then realized grappling damage scaling dropped significantly compared to normally attacking. Also in what way were we suppose to regen tp during that there were so many times i had to item cheese during that phase just to get back up because i couldn't generate tp. 

Earlybird ring REALLY GOOD early as in its name. Then you see skill costing 30+ so swapped over to Azure and well.. ended up just using the Shelterwing amulet because hp was nicer to cheese item spaming. Was very expensive.

Shelterwing Amulet. It heals. 2 armor still taking more damage then this thing can keep up. Did reduce the amount of items i needed to heal cheese.

Sigil Band. M.Attk scaling increase feels like it need more because of how bad the scaling for everything as is.

Wow, that's a BIG comment. Thanks for all the feedback though, and for playing our game for so long.

We won't be spoiling specific future content here, but we do plan to have more relationship scenes with the other NPCs in the future.