Great game! One of the most authentic to NES feeling games I've tried so far in the jam.
That one part across the chains with the beetle was so rude, I almost gave up on my ability to get further, but I managed to get through somehow! (not even gonna talk about the difficulty in level 3)
Movement was stiff in all the ways that I'm glad most modern platformers avoid, but perfectly encompassed that classic arcade-y vibe. Whipping felt snappy and satisfying to defeat enemies and activate gears with.
I do wish it came with a way to pause, as sometimes I felt myself wanting to take a break between attempts, but the timer is pretty tight in stage 2 especially to step away from. The death audio for enemies was a bit shrill and could maybe have been toned down a little.
All in all though, really well done!
Viewing post in Flacer & Puptira in: Clockwork Lunacy jam comments
I did manage that while experimenting with the controls, but it felt a bit too tough with the timing for me to get consistently, and with all the climbing back you have to do if you fall, I didn't want to risk the time loss.
By climbing to the very top, of the previous chain and timing it right, I found enough space to squeeze by it, which given the very purposeful feel to the previous chain lengths I imagine it was set up so to do just that as well. So kudos to having multiple solutions to puzzle around it based on personal preferences and strengths