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 This is interesting and of decent scale for the amount of time you had. Though, as I play your game, I start to feel like the gameplay elements you've selected to put in here are sort of loosely combined. I would say it would probably pay if you looked into game design concepts such as the core gameplay loop for info on how the elements of your game should play off each other. A big part of a gameplay loop is the reward, I'm not sure what I'm building towards when I'm put effort into your game. If you're into planning games, a tip I got from Tim Cain is that when you design a feature, you should always write the goal of the feature first for your game beyond just letting the player have fun. I think it's a little unfair that enemies can chase you essentially forever, not even being able to stop to craft a weapon to fight them off. Repeating the same sort of unfair death over and over builds up a lot of friction, and humans are by nature inclined to follow the path of least friction whether that's walking in a shorter path or  not playing a game. I can tell you put a lot of effort and content into this game but  there needs to be less friction in just playing it. It's annoying also that your keys are bound in a very odd way that causes the person playing to move their hand across the keyboard a lot.  Your fighting could use better readability. I feel like I'm just guessing where my attacks are going to hit because there's no animations which are which are important for action. When short for time like in a game jam even red shapes appearing when you attack indicating your hitbox can work. I do understand you put a lot of time into this game and I don't mean to discourage you, I'm just saying it could use some work. Looking at your profile , you clearly enjoy making games and building them up. My opinion is just that you could use a little bit more knowledge in game design.