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 interesting concept and I can tell you very much enjoyed making this game. But I find it kind of aimless? Grabbing barrels doesn't actually seem to regain my  thirst, and I don't lose it fast enough to really worry about it. For a game to entertain well I think it should try and avoid dead air when you're not doing anything. I also think it's very weird and someone disorienting that instead of the ocean bobbing up and down you bob up and down which is noticeable to be one thing and not the other. I also think it's kind of redundant to have both hunger and thirst when there's only one food source. I love the gold miner games so I'm partial to this kind of gameplay, my issue is the sort of hooking motion you do is inconsistent, even going to the side sometimes instead of forward and then just teleporting back into your hand. You should also try and cut down on wait times as much as possible and there's a lot of waiting in this game waiting for your sickle to retract and help to go down etc.