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A very well done entry! It was polished, visually cohesive, and felt great to play. There were a lot of little details that I appreciated. I laugh when I saw the first laser enemy stretch upwards, and I smiled the first time I got hit while underwater and heard the filtered "grunt" noise. The zones were all very distinct and it was cool that they each had their own thematic item pickup.

A couple pieces of feedback:

- I'm not entirely sure if the vines were tightly balanced around finding every pickup in an area, but I thought some of the pick-ups (particularly in the city) were a bit tediously placed, requiring multiple loops through a jumping puzzle if you fell down. I was also constantly afraid that I had missed a pick-up somewhere and would have to explore all over the map to find it. This fear of missing a single item (even though it never actually happened) made me pretty anxious while playing.

- The little floaty enemies could probably approach the player's center line a little bit faster to get them into shooting range a bit more easily. They stay just above or below the shot's hit box just long enough to make them more annoying than they should be, especially in tight spaces.

Overall though a very impressive entry, just packed with details and visual flair. Very well done!