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(+1)

Wow, this is awesome for your first game. Congratulations! My first games were not even close to that lol

Although it is true the movement is too slow, specially when backtracking if you are a bit lost, the music helped there a lot. I love the main track (or the initial one, not sure if it is the main but my favourite by far), so it felt fine just going back and exploring slowly while listening the awesome track. Still an issue, but great job with the music. The SFX for the charge attack felt really clever from your side, but I understand that it is easy to miss. Art also goes super well with the theme and the music, congratulations on that. 

The level design is rather clever to follow your vision of now showing any information to the player. However, a tiny bit more of information might still fit into your vision and make everyhting easier for players. Maybe show a little diamond when you get the upgrades, health bar for the bosses or better feedback that you are actually progressing through the fight and not doing something wrong. Reading the previous comments, I realised that I actually got a bug and the objects where not turning red if they are destroyable when the player charges the attack; that would have actually helped a lot and being a nice surprise. Sadly I missed it, but figured out it anyhow. 

I got stump a couple of times, for example outside the bird boss, but overall really good entry :) Congratulations again!

It brings me so much joy to know you enjoyed the music! Thank you so much. All the feedback is helping tremendously and I agree health bar for bosses would have been a nice touch

I'd love to know more about your color glitch. As my color system is tied into every display element of the game I'm curious if you were turning the other colors appropriately as well. technically all the colors on the screen have been converted unless you are seeing sprites that are blue, red, green, magenta colored, things should be working.  Are you just staying the green color after attacking? cause if the attack power state is as least still going true it may be a timing thing where its just not on long enough. I have ways of permanently changing the base color of the player as well and the powers still seemed to work with my testing , if you are able to remake the bug try pausing right after using the power as well, the Mini-map should show the player as the color u turn as well. Have a feelin it might be resetting the color too quickly.

Really appreciate you playing and giving feedback thanks again for giving it a shot!

(+1)

Honestly, I cannot remember a lot from it as I found out later, that the sprites that are destroyable also change colour. The combat was working fine, I think, as the player sprite was always going back to green after attacking in red. I might try again the game until getting the upgrade to see if I can reproduce it. I will let you know about it!