So it certainly meets the theme of cycling. The design is cool and I like the way you emulated the stream layout to give it the cyclethon feel.
I think the game is quite intense for the duration of the cycling? Maybe you could have several stints whereby the journeys are shorter. I suffer from stiffness in my left hand so I ended up having to do A with one hand and D with the other due to the lengths of the intensity. Sometimes the floor just started shaking and I don't know if this was meant to be an earthquake or a bug. That scream when you get hit by the truck is also a lot louder than the base game and it actually made me jump. I see that your fruit spawner broke which is unfortunate because that may have made the experience a bit more dynamic. The leader board concept would have been nice but I'm just curious, does picking up fruit also increase your cash? The reason I ask this is because its a static length and if your score is dictated by how far you got, then the highscores will only ever be the max amount anyway?