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So it certainly meets the theme of cycling. The design is cool and I like the way you emulated the stream layout to give it the cyclethon feel.  

I think the game is quite intense for the duration of the cycling? Maybe you could have several stints whereby the journeys are shorter. I suffer from stiffness in my left hand so I ended up having to do A with one hand and D with the other due to the lengths of the intensity. Sometimes the floor just started shaking and I don't know if this was meant to be an earthquake or a bug. That scream when you get hit by the truck is also a lot louder than the base game and it actually made me jump. I see that your fruit spawner broke which is unfortunate because that may have made the experience a bit more dynamic. The leader board concept would have been nice but I'm just curious, does picking up fruit also increase your cash? The reason I ask this is because its a static length and if your score is dictated by how far you got, then the highscores will only ever be the max amount anyway?

First thank you for trying! I made the Map pretty long at the end, because i wanted to put highlights in from the cyclethon, like land marks, restaurants he visted or jokes. Like SUGOI GAIJIN! or Pete passing by with the van and screaming the current "Raised". Oh and also to match the Bar which you correctly guesed, i made it easier and its just relating to the distance you traveled, i wanted it to be somewhat close the the original amount he raised :D i cant explain where that earthquake comes from, it also happend when i made the map bigger xD

Sorry for making you jump, it didnt felt really loud for me compared to the other sounds.