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(2 edits)

Loved this game! It needs a little bit of smoothing out of little things here and there... but I enjoyed this a whole lot for what it is...had a lot of great things about it! This is the style and classic Metroidvania style I hoped my own entry would have in the end as a final boss stage.... with the timer and classic feel

Will come back and try to get further to the end of this! 4/5

Will be interested to try the different Difficulties settings

I like that the boss was easy enough to defeat, and how the game stages with ladders and such after that with structural changes happening after key checkpoints

The infinite wall jump is a little janky looking but understand its purpose ...unless you have time for a  more traditional wall jump -> like back and forth between walls

Hey, thanks for the feedback and I'm glad you enjoyed it! I definitely want to go in and smooth out a lot of the harsher edges, especially around the character controller and the camera transitions. I'll be focusing on that for the ongoing SMVM.

The infinite wall jump is cribbed straight from Megaman X, although I never really got it working perfectly - there are a lot of little movement values that need to be set just right to make it feel really good, and right now if you jam on the jump button you'll just rocket up the wall which... isn't great.

Thanks for playing!