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Hi there! That's a good insight! To be fair the part where you fall off the wall while jumping onto the wall wasn't really intended and we're pretty much fixing that issue right now.

I could ask though since in our previous game the players had some mixed feedback about the dash controls - it seems that some prefer to use SHIFT for that mechanic while other players tend to go for the Mouse. I might ask if at least in your opinion rebinding the dash key to the shift would improve the dashing? 

About the combat, we're planning to rethink this part in the future - do you think that the timing mechanic made the fighting parts more difficult / frustrating? Basically what I wanted to know is that if  you'd enjoy the combat more if you wouldn't need to sync with the beat of the music, do you think that the enemies are missing a knockback? (Note that you can turn the Metronome on in the game's options) 

Thanks for your feedback! :)

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Just jumping in to say that you can always bind Dash to both. I personally prefer shift, but Attack on LMB and Dash on RMB as a secondary option wouldn't feel that bad (as long as there're no other actions that require me to take my hand off the mouse).