Cool.
Yeah, I was looking at godot many times, but i don't get it. It seams overly convoluted. At least with direct programming like C you know what's happening always, you can build your own systems the way you need. And C is actually not hard with raylib , compiles as fast as construct preview, and you can also port it to Switch. Reminds me more of Basic, but super performing. The downside is there is no editor ( and does have some bugs apparently). On the flip side Godot's script looks kind of friendly, but overall i think it might be a bit convoluted - you know, there's a reason why there's almost no completed games in godot ( as well as construct ).
Added you on Discord :)