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Game Dev Update – 16/01/2017

Saturday seen the release of the Pixel Raiders Alpha Demo on itch.io that can now be played in browser or downloaded for Windows. It represents the first level of the game, the basic mechanics and functionality that will make up the core gameplay. As an alpha, it also represents where the game is currently at in development and how it plays at this very early stage.

You can play it now here: https://pixelsword.itch.io/pixel-raiders



With the demo now done and released it's time to get back to work on the main branch of Pixel Raiders. This week's focus will be on the weapon and upgrade systems for the game so in other words; LASERS, ROCKETS, EXPLOSIONS AND BAD ASS STUFF WEEK!

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The first thing to do will be to add the player controlled rockets and sort out the upgrade tree. I was originally thinking of doing the upgrade tree similar to Titan Attacks (awesome arcade shooter) but I'm probably going to go down the Dawn of War 2 character upgrade path instead. With this type of tree I use the tank upgrades as

I want to start working on improving the art for the game as well. I'm happy with the pallet and overall design of the enemies, levels and the tank but it needs refining. I feel I can make the game look better but just need to get some more experience and training under my belt so I'll also try to get some tutorials done. If you know any great tutorials that have helped you out, please get in touch.

Lastly, another game will be released this week on itch.io and that's Squares of Black Space. It was meant to be out last week but I needed to get something sorted out with the music first before it could go live. Squares of Black Space will be playable in browsers or downloadable as a standalone experience on Windows.