So a little follow up from last week's post.
Cute little cut scenes explaining why Greg has to chase down after his chapsticks. And it turns out when his order came in through, Saharazon (where he placed his order from for 2 hour shipping) dropped his chapsticks all over the Sahara... and now its Greg's job to find all his chapsticks before his lips get too chapped.
(one of our cutscenes with a small dialogue box explaining what's happening)
What I'm really proud of is that dialogue box you see above. See, prior to that dialogue box was another one where I couldn't get the timing just right and the dialogue box was too small at times and it just didn't work out... but thanks to the efforts of Friendlycosmonaut and her awesome DialogueBox tool, I was able to bring it to the game with no fuss. (its good with GMS1 and 2... https://friendlycosmonaut.itch.io/dialoguesystem)
While the text above is placeholder, its gonna tell our hero that he can't leave this particular level yet because he needs to grab all the chapstick. The rock you see above has a little collider letting us know if Greg is ready to leave yet or not... and if he isn't, a friendly dialogue box will tell us otherwise.
What I find pretty cool is that when Greg turns the corner and hugs the collider as you see above, then he has this 'hook' effect going on. I absolutely adore it and this screenshot makes me think... "goodness, that's so cool."
And then right after, the user could press 'Q' on their keyboard so that the head returns to its body, thereby eliminating all of the necks he had created so far. Its such a neat effect, IMO. I also may most likely have the user press 'E' so that the body travels to where the head is currently at.
Can't wait for everyone to try out 'Chapped' soon... almost there!