Trembling Essence:๐Ending progress + poll results๐
Hi again and welcome new followers, here's another progress update about the game! >;]
But before I write that out I just want to say a very big thank you to everyone that participated in the poll I did so far, The results and responses have been helping me for the final version. :,] If you still want to give your vote/opinion on the start of the game here's the poll from my tumblr! There's less than 24 hours to vote!
I took a small break to gather my thoughts before continuing from where I left off. I was brainstorming a lot about this because I didn't want the beginning of the game to be too long when it comes to figuring out how to get to Noah, but I do want the explorative side to give some lore.
Suddenly, an idea came to mind that'll help me solve this issue I've been having. :,]
Last week I mentioned the two endings you could get that are from the [Extended Demo]. I don't count this as spoilers but these endings will have their own separate choice to go down instead of it being in the same path. This replaces a section from the [Extended Demo] and lowers the amount of time it takes to figure out how to get to Noah, especially for those that are new to the game. Consider this a healthy quality of life change, only one ending has been put on the shelf that I didn't have a connection with so far! :] This also gave me a chance to go through both endings individually and give a deeper exploration into these areas as they do play a part in the game. I added a few choices to show the differences in the terrain and how the player(Y/N) reacts to it. You can get an alternate situation but it will still end the same. I also fixed up some errors I found through the alternate choices that I almost missed too. For right now I'd say this ending will be finished once my play testers look through them! They've given me pointers on the CG's and dialog but not everything else yet. x] Speaking of quality changes I also went back and adjusted some of the new CG's I've drawn. I had a habit of drawing the landscape too low so you couldn't see anything unless you toggled the text box away. :,,,] Luckily this was a quick and easy fix.
Here's the results:
Before:
After:
I'm very happy with how far I've come when I draw backgrounds now! It's been a interesting journey but overall I enjoy knowing everything is coming together no matter how long it might take. There was another one I wanted to share but this the second CG I tried posting gave me an error. Luckily I had everything saved so I don't have to rewrite anything! :,,]
It took some time but I went back and fixed one of the effects that happen when you lose HP. The old version lights up the edges of your screen but sometimes it can be hard to see if there's another effect happening. I went back and gave a small hue effect every time you lose HP instead. I can't upload the video here but the post on my tumblr shows this.
Lastly in other news, I finally started work on Noah's reference sheets! >:]
There will be a total of three(?) which will have specific details for each one! It's took some time to create since I'm still learning how to do angled faces/poses but I've gotten time to practice so I'm ready. >:] I also want to state that Noah's sprites/side sprites in the [Extended Demo] are accurate to how he's suppose to look too. Since I've improved my style certain specifics of his appearance might be slightly different! :]
Almost there to the cabin section, yay! I just have a few more things to fix up. >:]
If you like what I create, please consider supporting what I do on kofi! All donations and tips help tremendously while I work on the game. Also a very huge thank you to those that have optionally bought the [Extended Demo] and the March 2023 demo on itch.io too, it really means a lot. :,]
Q&A / Ask box is open:
If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!
There were some other things I wanted to discuss but this post is getting too long so I'll save it for next week, thank you guys for all of the support, I appreciate it! :,,]