Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi Mark. How does this affect people who purchased Blitz3D? Can anything made with it be distributed commercially without issues? What’s the correct version to use in that case?

I am using Blitz3D 1.108 on a retro project, and I haven’t moved to a newer version because I want to maintain Win9x support.

(2 edits)

> How does this affect people who purchased Blitz3D? Can anything made with it be distributed commercially without issues?

I think people who bought Blitz3D back in the day would be okay (not sure if that includes 1.108 though, if you got it from here at itch probably not) because those versions don't need to ship fmod.dll which is what the license is all about I think. Instead, the audio code will have been statically linked into the exes.

But this is just a guess, I obviously suck at this stuff so have put the question forward to the FMOD guy and will let you know as soon as I get his reply.

Bye,
Mark

(1 edit) (+1)

Well, I've heard back from the FMOD author and the new licensing system apparently applies to anything released in future using FMOD, regardless of whether Blitz3D was purchased or not.

I strongly disagree with this interpretation, but I no longer have the contract from 20 years ago (not sure I ever did, I think Guildhall did all that) and it's conceivable the contract did have the famous 'no engines' clause in it and no one noticed, and I have neither the time, energy or money to argue it anyway, so I'm just gonna leave it at that.

But in light of this development, I have put together a version of Blitz3D that's  Windows 95 compatible and  that uses SoLoud instead of FMOD. More details here:

https://blitzresearch.itch.io/blitz3d/devlog/754345/blitz3dx95-v1109-for-windows...

I would love to hear how people get on with this, I've only been able to test it on an emulator and that's pretty ropey with *all* audio. But it is at least recognizable and the 3d stuff appears to be working.

Bye!
Mark