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I loved what I played. The story and world-building is interesting, the only real issue I have is that the type of werewolf we are feels very disconnected from the traditional idea of what makes a werewolf a werewolf. Is that necessarily a bad thing? No, not really. It's a cool idea, it'll just take me a bit to get used to, haha. When we were made into a demigod werewolf, I just expected us to be really big and far stronger and more resilient than ordinary werewolves, but when the goddess mentioned four eyes and six legs? Not gonna lie, that took me for a spin, oof. It might be worth making it clear in the description of the game that MC isn't an ordinary werewolf, if only to avoid confusion since I'm sure there are unfortunately people who would avoid the game if they knew that MC wasn't just a big wolf like they expected them to be based on you simply referring to the MC as a werewolf. 

This line is sorta where people will inevitably get confused "On top of being reborn as a werewolf" that implies you're simply a werewolf. Maybe change it to "On top of being reborn as an Antediluvian werewolf, an extraordinary race of werewolves blessed by the goddess Aega herself, you're taken under her wing as a child of her own"   

Granted that's just one suggestion of what you could do, so players are at least aware going into the game that they aren't 'just' a werewolf in the traditional sense. And I feel like with how early on in the game that you're told about this, it wouldn't really be a spoiler to add that part to the description.  

And hey, I'm not telling you to change anything about the game itself or the Antediluvian as a race. While the wolf form is... unusual, that isn't a bad thing at all. It's an interesting take on a werewolf blessed by the goddess that stands out from the typical 'bigger, stronger, faster' stereotype, but it might help if you temper expectations of people a little bit so they know not to expect the MC to be an ordinary werewolf with a large but still ultimately ordinary wolf form.