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1) If I understand correctly, are there plans to introduce new types of ammunition for alternative fire? That is, for example, for a rocket launcher there will be not only standard rockets, but also rockets for alternative fire? And the same for other weapons. Am I right?

2) Should we expect full compatibility with Cecil's Classic Patch? We are talking about a problem with the rate of fire of weapons caused by the fix for this rate of fire from the mod and from the patch. The Classic Patch continues to be updated and very interesting new features appear. If a patch is released for the modification that will fix this problem, then this will be one of the best news.

3) On the maps I design, I use statues made from enemy models. At the moment, it's only Catman. Should we expect new models for any other enemies? The reason I ask is so that I don’t have to redo any of my ideas later.

1) Yes, there are plans to introduce new types of ammo.

2) I don't use Cecil's patch, so I don't really know what features I need to adapt to. If the fire rate is the only issue, then I could easily release an alternate version with the weapon fire rate adjusted. But I won't be doing that until the weapons are fully worked out.

3) No new enemy models are to be expected from now on.