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(7 edits) (+1)

Totally understandable, because there's no real objective.  :D

"Even if you don't complete your game as you intended it, it is still desirable to submit your unfinished game. The idea is to watch your progress, and give you something to compare your future work to, as well as give others encouragement or ideas for a game."

The vivid description of my game was there just to inspire me.  Now that I think about it, I might be able to work at EA with my skill of over-promising and under-delivering. hehe

I used this more as a programing practice.

I think I've added the entirety of the game logic within 3 hours.

Actually I just wanted to make it anything but a still image. So that's what I ended up with. 


P.S. If you want to see some really beautiful code, look at #'resolve-tile-sprite in tile.lisp.

Okay, that makes sense. If I remember correctly from #lisp and #lispgames, it seems like you spent quite a bit of time on getting the map generation to work. My own game finished in a kind of bad state from a similar problem. I spent a lot of time on getting networked multiplayer to work only to realize that almost no one would use it.

Yes, it certainly is better than nothing, and it does looks pretty good. I'll take a look at the code you mentioned. It sounds pretty interesting.

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When I said "beautiful code" I've meant tons of horribly nested cond forms. haha