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feels like a reference to vampire survivors, tower defense and snake farm which are all games connor has enjoyed before. the difficulty is nice, and i like that the results at the end entice you with a tangible end goal of defeating a non infinite spawn of snakes. it didn't feel super fun to play though but maybe it just wasn't my pace. it definitely left me wanting to try again a few times, just more out of "i can do this" as opposed to "i am having fun" but i think the mechanics are there, it's just the movements that feel a bit sluggish.

it technically doesn't feel like anything super original here, nothing really feels tailored to this game or the cycling theme. you could have styled the summons or enemies more around cycling, maybe something as simple as sound effects could have felt unique enough. like a wheel turn for some countdowns, a bike bell or horn for the monki stun or oil squeaks for monku's heal. also maybe it would've been sick if the bike could run over the snakes through the middle if you managed to pull that off right? idk, something to help it stand out and feel more in line with the theme.

btw the pixel sprites for the snake and summons were cute, and i think all the assets should have followed that style. even lean into it with a pixel typeface.