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I held a grass block and the game crashed here is the log:

* Game started: true

* Game version: 0.1.36

* Ran for : 1 minutes, 10 seconds

* Current time: 2024-06-20 at 17:41:49.281514300+10:00[Australia/Sydney]

* Operating system: Windows 11 10.0

* Arch: amd64

* Java VM name: OpenJDK 64-Bit Server VM

* Java runtime version: 21.0.2+13-58

* System user language: en

* CPU model: AMD Ryzen 9 3900X 12-Core Processor

* Save location free / total space: 147.817 GB / 232.771 GB

* Available processors: 24

* Native heap use: 103 MB

* Java heap use: 103 MB

* Max memory available: 7.988 GB

* RAM available: 31.942 GB

* getGLVersion: 

Type: OpenGL

Version: 4:6:0

Vendor: NVIDIA Corporation

Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2

* Exception logs: 

java.lang.NullPointerException: Cannot invoke "finalforeach.cosmicreach.items.ISlotContainer.getSlot(int)" because "this.container" is null

    at finalforeach.cosmicreach.items.Hotbar.selectSlot(Hotbar.java:112)

    at finalforeach.cosmicreach.items.Hotbar.keyDown(Hotbar.java:38)

    at finalforeach.cosmicreach.ui.UI.keyDown(UI.java:145)

    at com.badlogic.gdx.InputMultiplexer.keyDown(InputMultiplexer.java:80)

    at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:58)

    at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:71)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:60)