Ok that was a super cool implementation of the theme. I love the idea of exploring what happened in the past to help me in the future. It did get a little bit wonky when thinking about if my character is the horseman returned or whatever and other such time travel shennanigans, but I still enjoyed it a lot. I think what really stood out to me though was just the world itself, the people were all so vibrant and active. I don't know if I imagined it or not, but I swear I saw some people taking turns running up a hill and sliding down it. :P I am slightly upset that that damn cat got my reward though, I definitely saved the cat.
Anyway, some feedback:
- It took me an embarassingly long time to figure out that jump and speed up were the same button. For some reason I was imagining holding the jump button down like a spring coiling up, so I would get right next to what I wanted to jump over, hold down the button for a bit, and then release.I think it wasn't until I had to jump over the bridge gap that it finally clicked for me.
- It was a bit counterintuitive that people were telling me to visit the hotels but the ability to use the hotel doesn't show up until you reach the big rock. I explored everywhere else before going to Mountain City (as any normal player obviously would) and so I was a bit lost when 1) went through the cave and nothing happened and 2) eventually got to the big rock and felt like I couldn't do anything else. I figured it out in the end though.
- I ran into a game breaking bug at one point that forced me to reset. As the horseman I died just after Uphill City and respawned in the ground under the hotel. I wasn't about to get out.
But I did really enjoy this, it felt like a world that I just wanted to explore and interact in. The clean graphics, the amusing people, the thrill of just riding my bike through the desert. Great job!